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	<title>Rant&#039;s of an adult at heart</title>
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	<description>...you subtle motherfucker.</description>
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		<title>Rant&#039;s of an adult at heart</title>
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		<title>On Growing up and Decisions</title>
		<link>http://iamenigmatic.wordpress.com/2011/06/05/on-growing-up-and-decisions/</link>
		<comments>http://iamenigmatic.wordpress.com/2011/06/05/on-growing-up-and-decisions/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 20:50:37 +0000</pubDate>
		<dc:creator>3nigmat1c</dc:creator>
				<category><![CDATA[Parenting]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://iamenigmatic.wordpress.com/?p=158</guid>
		<description><![CDATA[As a child your parents teach you the difference between good and bad decisions.  They wait behind you and give you a choice: one bad and one good.  When you choose the bad they swoop in and chastise you for picking the wrong one and if you pick the right one they explode overjoyed at your selection.  From a psychological standpoint this is called operant conditioning where they use positive and negative reinforcement along with their own ideas of good and bad.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iamenigmatic.wordpress.com&amp;blog=3256937&amp;post=158&amp;subd=iamenigmatic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>SF4 Game Mechanics: Meaties and Safe Jumps</title>
		<link>http://iamenigmatic.wordpress.com/2011/03/07/sf4-game-mechanics-meaties-and-safe-jumps/</link>
		<comments>http://iamenigmatic.wordpress.com/2011/03/07/sf4-game-mechanics-meaties-and-safe-jumps/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 14:15:25 +0000</pubDate>
		<dc:creator>3nigmat1c</dc:creator>
				<category><![CDATA[Street Fighter 4]]></category>

		<guid isPermaLink="false">http://iamenigmatic.wordpress.com/?p=130</guid>
		<description><![CDATA[When you knock your opponent down, you have a number of options to sway the match to your advantage, whether that is creating space between you and the op or building meter. Two other options you have are: meaties and safe jumps. A meaty is an attack timed to make the active frames of a move coincide with an opponents invincible recovery while a safe jump is usually a meaty jump-in timed so where if the opponent does a reversal on wakeup you can still block/avoid it. Both meaties and safe jumps lose to certain moves, namely non-normal strikes invincible specials and grabs. They lose because invincible specials effectively make the move whiff so remaining active frames and recovery frames determine if the reversal will hit. Both meaties and safe jumps allow you to "force" a situation that wouldn't be possible otherwise and allow option-selecting.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iamenigmatic.wordpress.com&amp;blog=3256937&amp;post=130&amp;subd=iamenigmatic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>SF4 Game Mechanics: Blocking (Balrog Emphasis)</title>
		<link>http://iamenigmatic.wordpress.com/2010/12/12/game-mechanics-blocking/</link>
		<comments>http://iamenigmatic.wordpress.com/2010/12/12/game-mechanics-blocking/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 14:16:43 +0000</pubDate>
		<dc:creator>3nigmat1c</dc:creator>
				<category><![CDATA[Street Fighter 4]]></category>

		<guid isPermaLink="false">http://iamenigmatic.wordpress.com/?p=122</guid>
		<description><![CDATA[&#62;Youtube Video &#8211; Proof of Concept &#8211; SF4 Game Mechanics: Blocking&#60; Blocking allows you to avoid 2/3s of all attacks in the games (strikes and projectiles). As Street Fighter is &#8220;loosely&#8221; based on actual fighting, there are a number of mechanics that fall under blocking such as: autoguard, proximity blocking, trip guard, fuzzy guard, block [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iamenigmatic.wordpress.com&amp;blog=3256937&amp;post=122&amp;subd=iamenigmatic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">3nigmat1c</media:title>
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		<title>SF4 Game Mechanics: Focus Attacks (Balrog Emphasis)</title>
		<link>http://iamenigmatic.wordpress.com/2010/11/14/sf4-game-mechanics-focus-attacks-balrog-emphasis/</link>
		<comments>http://iamenigmatic.wordpress.com/2010/11/14/sf4-game-mechanics-focus-attacks-balrog-emphasis/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 15:07:32 +0000</pubDate>
		<dc:creator>3nigmat1c</dc:creator>
				<category><![CDATA[Street Fighter 4]]></category>

		<guid isPermaLink="false">http://iamenigmatic.wordpress.com/?p=111</guid>
		<description><![CDATA[[youtube=http://www.youtube.com/watch?v=Ee8ADe4cwIQ]

This is an article with a simple (maybe?) technical explanation of the focus attacks and related concepts.  It also contains a find for punishing DP fadc backdash.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iamenigmatic.wordpress.com&amp;blog=3256937&amp;post=111&amp;subd=iamenigmatic&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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