>Youtube Video – Proof of Concept – SF4 Game Mechanics: Meaties<
>Youtube Video – Proof of Concept – SF4 Game Mechanics: Safe Jumps<
When you knock your opponent down, you have a number of options to sway the match to your advantage, whether that is creating space between you and the op or building meter. Two other options you have are: meaties and safe jumps. A meaty is an attack timed to make the active frames of a move coincide with an opponents invincible recovery while a safe jump is usually a meaty jump-in timed so where if the opponent does a reversal on wakeup you can still block/avoid it. Both meaties and safe jumps lose to certain moves, namely non-normal strikes invincible specials and grabs. They lose because invincible specials effectively make the move whiff so remaining active frames and recovery frames determine if the reversal will hit. Both meaties and safe jumps allow you to “force” a situation that wouldn’t be possible otherwise and allow option-selecting.