>Youtube Video – Proof of Concept – SF4 Game Mechanics: Blocking<
Blocking allows you to avoid 2/3s of all attacks in the games (strikes and projectiles). As Street Fighter is “loosely” based on actual fighting, there are a number of mechanics that fall under blocking such as: autoguard, proximity blocking, trip guard, fuzzy guard, block strings, and block stun. In general, you can block strikes and projectiles, you can’t block grabs but you can tech normal grabs and you just have to avoid command grabs in general. Normals don’t cause chip damage when you block them, but specials do; generally specials are slower than normals so in a chip damage situation an op will start a simple block string with a normal and then cancel into a special to inflict chip damage..unless you have a dragon punch. Also something that makes normals really good is that in block strings they maintain your opponents STUN, meaning that if you get a good combo in on them, and keep hitting them, even if they’re blocking their stun doesn’t go down.