>Proof of Concept – SF4 Game Mechanics: Focus Attacks<
Focus attacks in general is a game mechanic which changes properties depending on how long you hold it, there are three levels when you charge a focus attack. A focus attack has hyper armor during certain points of the move’s animation in which it can absorb a single non-armor breaking attack. Focus attacks have startup, active, and recovery frames. Level 1 and level 2 focus attacks have hyper armor during the charging but not during the swing (animation where charging stops and the actual attack begins, this will be referred to as the “swing”) while level 3 FA’s have armor up until the attack hits. Lvl 1 can only crumple stun on CH, lvl 2 can crumple stun on hit but is blockable, while lvl 3 is unblockable, crumple stuns on hit, and breaks armor. No focus attacks cause chip damage.
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